Four Divine Beasts

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Legend of Zelda: Breath of the Wild completely changes the formula of the series. Instead of massive dungeons, you'll instead encounter hulking Divine Beasts. These incredible machines are big enough to explore, and each one is filled with tricky puzzles and a gimmick to unravel. The Divine Beasts are, basically, the new dungeons of Breath of the Wild, and if you're having trouble with any aspect of these quests, we've got all the tidbits you'll need to succeed.

Arguably the most popular among these legendary creatures are the Four Beasts guarding Japan's North, East, South, and West. The 4 Mythical Guardians. It is said that the origins of the Four Mythical Guardians come from Chinese beliefs and were adopted by Japanese folklore. Each of the beasts guards a cardinal direction and is said to embody. The Four Divine Beasts is a slot machine that can meet your playing budget no matter how deep your pockets run. The slot lets you bet up to 10 coins per spin as well as choose a coin size that ranges between 0.01 credits and 20 credits.

Below, click on the links to jump straight to the dungeon of your choice. Scroll down to find tips for the main quest — like where to go, and what to do — and don't miss out on the galleries to get plenty of pictures of each dungeon.

Dungeons – Table of Contents:

Technically, the Divine Beasts are completely optional.

Link only needs to complete them to (slightly) weaken Ganon, and to unlock special cooldown abilities. Each of the Divine Beasts rewards link with one new cooldown, and they're all pretty useful. It helps that Calamity Ganon, the final boss, is pretty darn tough. Beating him without appeasing the Divine Beasts is a challenge for only the most powerful Zelda players.

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After an hour or two of tutorials and exploration, The Legend of Zelda: Breath of the Wild lays out the stakes in pretty clear terms: Calamity Ganon has corrupted four divine beasts, which are necessary tools to defeating him. It's up to Link to visit each divine beast and free them from Ganon's corruption. This, in essence, is the main story of Breath of the Wild.

Four Divine Beasts Breath Of The Wild Names

Warning: It should be pretty obvious by now, but there are spoilers in the article. Turn back now if you want to avoid them.

Like anything else in Breath of the Wild, you can tackle the divine beasts at your leisure, visiting them in any order you want at any time you want. If you want to finish all 120 shrines and get the Master Sword before cleansing a single divine beast, nobody is stopping you. You can even hightail it to Hyrule Castle and defeat Ganon without doing any of that, though you'll be missing out on plenty of fun stuff and cool powers.

Zelda: Breath of the Wild Divine Beasts Order: What's the best way to do it?

The divine beasts are this game's equivalent of dungeons from past Zelda games. They're four humungous mechanical animals in which you'll run around inside to solve puzzles, defeating a boss at the end of each one. You'll also get a special, very valuable power for finishing each of them.

The giant elephant Vah Ruta is an easy first choice, as it's closest to the place where you initially get the quest to cleanse the beasts. Follow your waypoint north to Zora's Domain, which you can't miss because there are about a million Zoras on the way who will annoyingly beg for you to go there. The lead-up to the dungeon is fairly straightforward and the dungeon itself isn't especially difficult. Best of all, you get Mipha's Grace for finishing it, which will automatically resurrect you with full health (and extra hearts) when you die. It has a lengthy cooldown, but this will be invaluable for the rest of your journey.

From here, it's really up to you. Since the game is designed to give you this freedom, the dungeons don't necessarily scale upward in difficulty. I did Vah Medoh in the northwest side of the map second, followed by Vah Naboris in the southwestern desert and then Vah Rudania in the northeast. I will personally recommend doing Vah Rudania last since the ability you get is probably the least useful of the bunch. Daruk's Protection acts as a shield as you're holding the left trigger, which is nice, but far from essential.

Vah Medoh gives you the ability to create powerful updrafts to scale peaks with ease, which is immensely useful when exploring the world. Vah Naboris gives you the power to summon powerful lightning strikes against all enemies in a fairly large radius around you. That one almost breaks the game with its ability to make fights against giants, Lynels and other boss-type enemies much easier. After Vah Ruta, I recommend going after whichever one of those sounds more appealing to you. They're both life savers.

Four Divine Beasts

More Zelda: Breath of the Wild tips, tricks and guides

Zelda Breath Wild Divine Beasts

Find out all there is to know about Zelda: Breath of the Wild, including what to expect from the Wii U version, how to preserve your items, how to beat bosses like the Stone Talus, Lynel, the Guardians and the Hinox, the best recipes for Link and how to take on the game's shrines. You'll also want to find out where all the great fairies and available stables are in the game, how to use amiibo with your version of Zelda and how to increase your health, stamina and weapon slots.





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